CSE Receives Goblets from Sword of the Dragon

Hey all! Our Order, Sword of the Dragon, sent 25 wine goblets to both locations for City State Entertainment, the main office in Virginia and the satellite studio in Seattle. We tried to make sure we got all of their studio employees, so hopefully that was an accurate count. First I would like to thank the members that donated the funds: Loto Atenshu Blkjaq Jwalk Much thanks guys for putting up with my strange financial request! We also wrote a letter to the CSE staff, which sadly did not get read on stream, but that is certainly understandable. I have attached the letter at the end here after a couple of pictures.

Here is the direct link to the part in the Twitch Feed where they opened the gift: Link to Twitch Video

Lastly, here is the letter we sent to CSE East. Thanks again everyone!

To Mark Jacobs and the CSE crew,

First, I think it necessary to give you a very brief history of our guild. Sword of the Dragon came to life in 1995 in a game called ‘Multiplayer Battletech’, created by Kesmai Studios. I know MJ is familiar with Kesmai as Mythic also made games on Gamestorm. I won’t lie, I personally miss playing some Aliens Online in the dark and scaring myself. Anyway, much to our surprise, Kesmai Studios was bought by Electronic Arts, and we all know what happens to anything EA touches. In 2001, they cancelled our beloved Battletech.

Needless to say, as a group we were devastated. I started to look for something else for us to play, and someone pointed out this ‘Dark Age of Camelot’. It was in a completely different genre than what we were used to, and the name sounded corny as hell, but we thought we would give it a go. To this day, I remember my first, rainy day in Howth. Though we have obviously played other games since, we now realize how good we had it in Dark Age.

I believe people forget that online gaming can be so much more than, well, just a game. Your Dark Age came about at a perfect time for us, a time when we were honestly broken from EA’s decision. At that time we had got to know each other over those first six years. 22 years later, we are still here and I think in large part that is because of the game you created. You created a place for our group of friends to not just continue, but to thrive. We made new friends on Dark Age, and I can point to at least one married couple in our guild who met there. No other game existed at that time that held our interest, so to be honest, I believe that without your work in Dark Age our legacy would have died.

For that, we thank you. In a time where you are no doubt hearing a lot of snide remarks over how long Beta is taking, Sword of the Dragon thanks you, and for what it’s worth, we stand behind you 100%. We look forward to the future Camelot Unchained, no matter how long it will take. As Shigeru Miyamoto once said, “A delayed game is eventually good, but a rushed game is forever bad.”

These gifts to CSE are just a small token of our appreciation. It is difficult to express how much we appreciate your work, your creativity, and your openness. That’s not just for MJ, but for all of the people who work at CSE, we thank you. I’ve never even known the names of another dev team, and yet here I know all about Max’s love of hats, Michelle’s vulgarity (until she gets gummy bears), and Marc’s rockin’ beard. Continue the fantastic work that you do, have a Merry Christmas, a Happy Hanukkah, and a safe New Year.

Sincerely Thankful,

Paladin Brewer
And all members of Sword of the Dragon